Hello friends, it was about time for releasing a new tutorial since our HDR photography article was certainly a hit. Regarding real life textures such as concrete, leather, metal or wood, I personally consider than there’s nothing better than going out and take your own photographs, however, if you don’t want to go outside or you don’t have a decent camera or you’re in the middle of a concrete jungle and there’s not a single tree to shoot at, then this tutorial is ideal for you. Today I’m going to show you how to make a nice wood texture that emulates an actual tree texture, with all its wrinkles and textures.
Relief tree texture
The method I use for making wood textures is meant to emulate a relief tree texture that can make you feel like you’re actually touching a tree’s trunk (it will never be as real as a picture though). The process is relatively simple and will take you less than half an hour, first let’s take a look at what we’re going to be creating:

The first thing to do is define the wood color that we want to work with, some woods have a greenish tone and others look almost gray, on this case we decided to opt for a more classic tone and that’s why we decided these next two colors:

Great, now we can start making our texture. Please go to Filter>Render>Clouds, if you don’t like the result you can always go back (Ctrl + Z) and try again (Ctrl + F) until you get the clouds you want.

Now we need to distort these clouds, but first we need to unlock the current layer, which is something really simple, just double click over the layer and hit OK.

Now that the layer has been unlocked we can distort our clouds, so go to Edit>Free Transform or hit Ctrl + T, then we need to stretch our clouds (leave the width intact) until we get something like this:

To soften our texture a little bit, please go to Filter>Blur>Motion Blur and adjust the settings according to the next picture:

Great, once this part is ready, please go to Image>Adjustments>Posterize and adjust the levels according to the amount of relief you want to get.

Important: Now duplicate the layer and leave it hidden, we will be using it later, so it’s really important that you create this copy.

Cool, now we’re going to harness those layers that we obtained with the Posterize tool, select the original layer and please go to Filter>Stylize>Find Edges, this will give us the main component of our wood texture.

There’s one problem, our edges are looking a little too bright, so in order to correct this, please go to Image>Adjustments>Levels and move the handlers until you have something like this:

That’s how a tree texture looks if we vectorize its main patterns, now we need to add the realistic touch that I talked about early, please go to Filter>Noise>Add Noise and adjust it like the next screenshot.

Have you realized that trees have a series of straight vertical lines on them?, some people say that if you count these lines you can determine how old the tree is, I’m not sure about that but I can tell that the lines do exist, so let’s add them by going to Filter>Texture>Grain.

Make sure that the Grain Type is changed to Vertical, I cannot give you an exact value for the Intensity and Contrast as this is really up to you, just try to not overshadow the main pattern that we currently have.

We’re almost there, now we’re going to work with the Channels tab, which you can find next to Layers and Paths. Hit Ctrl + A to select our layer and then copy it (Ctrl + C). Select the Channels tab and create a new Channel.


While having this “Alpha 1″ channel selected, paste the layer (Ctrl + V) and then choose back the RGB channel.

You can go back to the Layers tab for the final part before our texture is ready. Activate the duplicate layer and make sure it’s on top of the one we pasted in the Channels tab.

Having this layer selected, please go to Filter>Render>Lighting Effects, this is where the real magic is going to happen. There are tons of options to play with in this panel, you may want to use the ones I usually work with or get a little experimental to see what other results you can obtain. The only thing that you cannot change is setting the Texture Channel to Alpha 1, if you don’t make this adjustments you will never obtain the wood texture, all the rest you’re free to play with.

As I said before, you can play with these controllers to obtain different textures, this is just the configuration I chose to work with after trying many others. So now let’s take a look at how our wooden texture has turned out:

I think it looks a little bright, so let’s go to Image>Adjustments>Hue Saturation and let’s give it a more natural look to our wood texture.

That was the final touch our texture needed, let’s take a look at how it turned out, does it resemble an actual tree?.

Awesome isn’t it?, the result certainly manages to capture the appearance of a real tree and besides, you can create it in a few minutes, which can save you all the time that would take going out to take pictures and then import them. So that’s it, now you know how to easily make a wooden texture in Photoshop, I’m sure this tutorial can really help you out to create your own wooden textures, if you liked this article we would be really thankful if you can help us share it with your friends, thanks for visiting us and we’ll see you soon, bye!.








nice tutorial, thanks.
Fantastic effect. Looks like a closeup of an old weathered board found in the wall of a barn. Thank you.
That’s a better description Mike!!! hahaha. We’re glad you liked the tutorial…
OMG .. how easy is this tutorial with awesome outcome .. great work author
Thanks Darren, what other textures or tips would you like us to share here?…
You’ve done really awesome job! Fantastic tutorial it is, thanks a lot for sharing this nice post
good tutorial, the image seems a picture
Haha that’s great, I’m thrilled for knowing you liked the result!…
This tutorial was awesome, really easy to understand, thanks!!!
Glad you liked it Sandy!…